JURASSIC WORLDIndustrial Light & Magic // 2015
TRANSFORMERS: AGE OF EXTINCTION Industrial Light & Magic // 2014
PACIFIC RIM Industrial Light & Magic // 2013
THE LONE RANGERIndustrial Light & Magic // 2013
THE AVENGERSIndustrial Light & Magic // 2012
COWBOYS AND ALIENSIndustrial Light & Magic // 2011
THE CURIOUS CASE OF BENJAMIN BUTTONMatteworld Digital // 2008
ZODIACMatteworld Digital // 2007
MAD GODKaleidoscope // 2016
JURASSIC WORLD: APATOSAURUS Industrial Light & Magic // 2015
THE LAST MOUNTAINKaleidoscope // 2014
STAR WARS 1313Industrial Light & Magic // 2013
MICHAEL BREYMANN was one of those kids who dismantled all of his toys in an attempt to better understand how they worked. Still doing that to this day with grown-up toys, Michael is passionate about creative technology and its relationship to storytelling as an artistic medium.
For the last decade, he has worked as a technical director and graphics programmer in the visual effects industry. His production experience has resulted in the development of new software and tools designed to enhance the immediacy of interaction between artists and computers.
In 2007, he formed Glyph Software to commercialize a photogrammetry toolset, the Mattepainting Toolkit for Maya, which is now in use by freelancers and studios around the world. The features and design implementation were informed by Michael's work at Matteworld Digital from 2006-2009.
In 2009, Michael joined Industrial Light & Magic as an FX technical director working on particle and fluid simulations. After a brief stint as a pipeline consultant to TV Globo in Rio de Janeiro in 2010, Michael returned to ILM where he continued his work as an FX TD and 3D Environment Artist until he left to form Kaleidoscope, a virtual reality content company, in 2015.
As CTO of Kaleidoscope, Michael developed realtime graphics technologies and global distributed workflows for artists and developers. In January 2017, he returned to Glyph full-time to focus on building realtime content creation pipelines.
A few languages and software packages Michael commonly uses on projects include: C++, Python, Cinder, Mari, and Houdini.